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 Fast Effects and Timing Rule Change

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DragonMaster99
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PostSubject: Fast Effects and Timing Rule Change   Fast Effects and Timing Rule Change EmptyThu Apr 26, 2012 12:48 am

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PostSubject: Re: Fast Effects and Timing Rule Change   Fast Effects and Timing Rule Change EmptyThu Apr 26, 2012 12:58 am

Additional Infomation:
Konami Article (Explanation): http://www.konami.com/yugioh/articles/?p=3799
Alter Reality Games Article (Effects on Metagame): http://articles.alterealitygames.com/?p=12700
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PostSubject: Re: Fast Effects and Timing Rule Change   Fast Effects and Timing Rule Change EmptyThu Apr 26, 2012 10:52 pm

wow my mind is like blown

nice post
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PostSubject: Re: Fast Effects and Timing Rule Change   Fast Effects and Timing Rule Change EmptyFri Apr 27, 2012 12:05 am

I thought that this was already how game-play went?
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DragonMaster99
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PostSubject: Re: Fast Effects and Timing Rule Change   Fast Effects and Timing Rule Change EmptyFri Apr 27, 2012 2:59 am

Schneizel wrote:
I thought that this was already how game-play went?
No, prior to this the turn player was able to retain priority to activate ignition effects upon a successful summon/resolution of a card effect that special summons.

Dummy version of the rule change: basically you can now use effect veiler on rescue rabbit and the such.
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PostSubject: Re: Fast Effects and Timing Rule Change   Fast Effects and Timing Rule Change EmptyFri Apr 27, 2012 10:04 am

hm i'm not sure if i like this or not
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PostSubject: Re: Fast Effects and Timing Rule Change   Fast Effects and Timing Rule Change EmptyFri Apr 27, 2012 2:14 pm

Bye bye rabbits lol
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PostSubject: Re: Fast Effects and Timing Rule Change   Fast Effects and Timing Rule Change EmptyFri Apr 27, 2012 5:07 pm

Okay, so this means no more, 'I call prio!'?
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DragonMaster99
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PostSubject: Re: Fast Effects and Timing Rule Change   Fast Effects and Timing Rule Change EmptyFri Apr 27, 2012 8:22 pm

Schneizel wrote:
Okay, so this means no more, 'I call prio!'?
You would never "call prio" in the first place. Priority was "A player's 'right' to be able to activate his/her effect, ensuring its spot on Chain Link 1.", you simply had to indicate whether you wish to retain priority or pass it to your opponent.
There were many incorrect expressions/explainations of priority that circulated.

As of the 25th of April 2012, Priority is no longer an official term in the TCG. Priority of Ignition Effects has been removed, while other mechanics involving priority have been renamed "Fast Effect Timing".
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